Vous êtes ici
ScienceDaily's AI News
Artificial Intelligence News. Everything on AI including futuristic robots with artificial intelligence, computer models of human intelligence and more.
Mis à jour : il y a 14 heures 27 min
Researchers are closer to creating underwater robotic creatures with a brain of their own -- besides behaving like the real thing. In the near future, it would not be too tall an order for the team to produce a swarm of autonomous tiny robotic sea turtles and fishes for example, to perform hazardous missions such as detecting nuclear wastes underwater or other tasks too dangerous for humans.
For decades, neuroscientists have been trying to design computer networks that can mimic visual skills such as recognizing objects, which the human brain does very accurately and quickly. Until now, no computer model has been able to match the primate brain at visual object recognition during a brief glance. Now neuroscientists have found that one of the latest generation of 'deep neural networks' matches the primate brain.
Scientists are tackling one of the biggest barriers to the use of robots in emergency response: energy efficiency. They are developing technology that will dramatically improve the endurance of legged robots, helping them operate for long periods while performing the types of locomotion most relevant to disaster response scenarios.
A paralyzed woman who controlled a robotic arm using just her thoughts has taken another step towards restoring her natural movements by controlling the arm with a range of complex hand movements.
A research team has succeeded in teaching the only robot of its kind in the world how to walk.The robot is called Hector, and its construction is modeled on a stick insect. Inspired by the insect, Hector has passive elastic joints and an ultralight exoskeleton. What makes it unique is that it is also equipped with a great number of sensors and it functions according to a biologically inspired decentralized reactive control concept: the Walknet.
Standing on top of a ladder several meters high, pad and pen in hand, just to count boxes? Inventories in large warehouses could soon appear quite different and proceed to take flight, in the truest sense of those words: The goal of the InventAIRy Project is to automatically localize and record existing inventories with the aid of flying robots.
Can an industrial robot succeed both at removing the breast fillet from a chicken, and at the same time get more out of the raw materials? Researchers have now built a fully-functional robot in the lab to automate the process of extracting breast fillets from chickens. This is a task normally performed by skilled human hands.
Computers that teach by example: New computer system enables pattern-recognition systems to convey what they learn to humans
Computers are good at identifying patterns in huge data sets. Humans, by contrast, are good at inferring patterns from just a few examples. Researchers have developed a new system that bridges these two ways of processing information, so that humans and computers can collaborate to make better decisions.
New research enables powered prosthetics to dynamically respond to the wearer’s environment and help amputees walk. Wearers of the robotic leg could walk on a treadmill almost as fast as an able-bodied person.
Teenage boys are perhaps more known for playing computer games but girls are better at making them, a study has found. Researchers asked pupils at a secondary school to design and program their own computer game using a new visual programming language that shows pupils the computer programs they have written in plain English.
What if next-generation ICT systems could be based on the brain’s structure and its cognitive and adaptive processes? A groundbreaking paradigm of brain-inspired intelligent ICT architectures is being born.
Scientists have developed and built a prototype for an eel-like robotic fish to be operable remotely, small, sophisticated and intelligent enough to operate autonomously underwater. A new form of central pattern generator model is presented, by which the swimming pattern of a real Anguilliform fish is successfully applied to the robotic prototype. Mathematical model, control law design, different locomotion patterns, and locomotion planning are presented for an Anguilliform robotic fish.
Researchers have provided insight into human behavior for scientists, engineers who design and build social robots.
A new robot for inspecting ballast water tanks on board ships is being developed. The robot is able to move independently along rails built into the tanks. At the moment, people still carry out such inspections, with ships being brought into dry dock for the purpose.
Scientists have created video games that add an important element of fun to the repetitive training needed to improve vision in people – including adults – with a lazy eye and poor depth perception.
Researchers have developed a computer game that can detect classroom bullies, victims and bystanders. The game's behavior analyses effectively identify classroom bullies, even revealing peer aggression that goes undetected by traditional research methods, the researchers say.
Researchers are offering an alternative to the celebrated “Turing Test” to determine whether a machine or computer program exhibits human-level intelligence.
In a world where the majority of children spend hours a day playing computer or console game, researchers are starting to utilize those habits for the better. The use of gamification -- using game design elements to teach lessons, engage, and motivate -- is starting to increase in popularity. Now gamification concepts and principles have been applied to the development of an online, multiuser, substance abuse, and relationship violence prevention game for youths.
Researchers have created an artificial intelligence software that uses photos to locate documents on the Internet with far greater accuracy than ever before.
Researchers working on artificial intelligence have taught a computer to create magic tricks. The researchers gave a computer program the outline of how a magic jigsaw puzzle and a mind reading card trick work, as well the results of experiments into how humans understand magic tricks, and the system created completely new variants on those tricks which can be delivered by a magician.