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A new chip has been designed specifically to implement neural networks. It is 10 times as efficient as a mobile GPU, so it could enable mobile devices to run powerful artificial-intelligence algorithms locally, rather than uploading data to the Internet for processing.
The new dimension of collaboration between humans and robots can be measured in just a few centimeters: the latest generation of high-precision sensors tells the robotic arms of today’s manufacturing assistants to stop whenever a person gets near. This happens so fast and so reliably that the otherwise standard safety barrier can be dispensed with. And it is this level of safety that makes it possible for people and machines to work hand in hand, in turn allowing companies to completely redesign how humans and robots can share tasks.
Computer scientists help the popular jump ‘n’ run game figures learn to observe, collaborate – and even switch allegiance.
Computer scientists and statisticians are turning disease outbreak planning exercises into a game. They’re creating powerful new software that can predict, simulate and analyze a major disease outbreak – all in the form of an intuitive, multiplayer game.
Senior citizens would likely accept robots as helpers and entertainment providers, but are leery of giving up too much control to the machines, according to researchers.
Avatars are all around us: they represent real people online and colonise new worlds in the movies. In science, their role has been more limited. But avatars can be extremely useful in linguistics, new research shows. Scientists use virtual avatars to investigate how real people behave in interaction. The method makes it possible to study with great precision how people adjust to each other in conversation.
You have a new video game and have spent weeks trying to defend yourself against your arch enemy. You finally found his weakness and how to stop him, and are joyfully exacting revenge. But one day you play and that game plan doesn’t work anymore. So what happened?
Quantum computing will change lives, society and the economy and a working system is expected to be developed by 2020, according to a leading figure in the world of quantum computing.
Scientists have developed a robotic exoskeleton that performs more efficiently rehabilitation therapies of patients with shoulder injuries. By using strength and motion sensors, the system assesses the degree of an injury and its evolution as the treatment progresses.
A new lab will allow roboticists from around the country to conduct experiments remotely, American scientists report. Researchers from universities, as well as middle and high school students, will schedule experiments, upload their own programming code, watch the robots in real-time via streamed video feeds and receive scientific data demonstrating the results.
Researchers are using a technology likened to 'mini force fields' to independently control individual microrobots operating within groups, an advance aimed at using the tiny machines in areas including manufacturing and medicine.
Game advocates are calling for a sweeping transformation of conventional education to replace traditional curricula with game-based instruction. But what do researchers have to say about this idea and what is the role of policymakers? A new study discourages an educational revolution based on gaming and encourages adding promising features to games in schools including heightened use of explanative feedback in games and relevant pregame activities.
If you think computers are quickly approaching true human communication, think again. Computers like Siri often get confused because they judge meaning by looking at a word's statistical regularity. This is unlike humans, for whom context is more important than the word or signal, according to a researcher who invented a communication game allowing only nonverbal cues, and used it to pinpoint regions of the brain where mutual understanding takes place.
A new quick-control system slashes substantially the programming time for industrial robots, enabling the use of automation also in short production runs of single-item products. This innovation has the potential to boost competitiveness in a manufacturing economy, say developers.
Miniature glasses have proved that mantises use 3-D vision, providing a new model to improve visual perception in robots. 3D vision in mantises was originally shown in the 1980s but this work used prisms and occluders which meant that only a very limited set of images could be shown. The new research team has developed 3D glasses suitable for insects which means they can show the insects any images they want, opening up new avenues of research.
Continuous adaptation makes for more natural interactions between robots and humans in shared tasks, report researchers.
Our choices seem to be freer than previously thought. Using computer-based brain experiments, researchers studied the decision-making processes involved in voluntary movements. The question was: Is it possible for people to cancel a movement once the brain has started preparing it? The conclusion the researchers reached was: Yes, up to a certain point -- the 'point of no return'.
At the heart of crowdsourcing, citizen science, and collective intelligence is human computation -- the science that aims to combine the unique strengths of humans and computers to create new capabilities. Researchers describe the state of the art, and how can such methods be advanced to address pressing and complex societal issues.
Say hello to Nadine, a "receptionist" at Nanyang Technological University in Singapore. She is friendly, and will greet you back. Next time you meet her, she will remember your name and your previous conversation with her. She looks almost like a human being, with soft skin and flowing brunette hair. She smiles when greeting you, looks at you in the eye when talking, and can also shake hands with you. And she is a humanoid.
Brain scans from nearly 200 adolescent boys provide evidence that the brains of compulsive video game players are wired differently. Chronic video game play is associated with hyperconnectivity between several pairs of brain networks. Some changes are predicted to help game players respond to new information. Others are associated with distractibility and poor impulse control.